![]() Along with Havok's character dynamics, Jupiter EX also includes the "Havok Vehicle Kit", which adds support for common vehicle behavior. ![]() Compared to its precursor Jupiter, the Extended version was driven by a new DirectX 9 renderer and other advancements, including the addition of Havok physics software for improved real-world physics simulation, dynamic per-pixel lighting, bump mapping, normal mapping, and specular highlighting. and Condemned: Criminal Origins, both developed by Monolith. After failing to secure the deal, Monolith continued development on their own and were able to license the engine, officially renamed to LithTech, to other companies.Īs of 2005 the latest public iteration of the LithTech engine was Jupiter Extended (or Jupiter EX), which was featured in F.E.A.R. Originally the LithTech engine was supposed to be called DirectEngine, as Monolith was developing it for Microsoft to be included as a 3D engine for use with Microsoft's DirectX technology. As our Crysis series already demonstrated, Crytek are in the vanguard of the quest to achieve realistic characters in real-time graphics and will continue this tradition in the future. CryENGINE 3 brings the most technically advanced, integrated, and scalable animation and graphics technology together to deliver astonishingly real characters to cross-platform Technology to handle character behaviors with modular sensory systems, such as sight and hearing, and fully support the complex requirements of the character locomotion system.Ĭharacters and faces are some of the most important features of almost all modern high quality titles. CryENGINE 3 features powerful, scalable, and flexible AI Realistically rendered and animated characters require state-of-the-art AI systems to intelligently respond to the game environment and maintain the illusion of realism. With CryENGINE 3, scalability across multiple platforms is a further evolution to enable great looking games – regardless of the target platform. Our multi-core and future-proof graphics technology ensure that CryENGINE 3 is next-gen ready. The CryENGINE 3 renderer provides seamless support for both indoor and outdoor environ. The third iteration of Crytek's proprietary engine is the only all-in-one game development solution for the PC, Xbox 360™, and PlayStation®3 that is truly groundbreaking in itself.ĬryENGINE 3 is the fastest high-end renderer in the world, with new features specifically designed for PC, Xbox 360™, and Playstation®3.īenchmark-setting graphical performance, near-photorealism in indoor and wide-open outdoor environments, and extraordinary real-time special effects are some of the hallmarks of our CryENGINE technology. Special Effects: Water, Volumetric fog and dust, Shader quality 2.0 (sun and light reflections), reflections (such as weapons and surface).ĬryENGINE® 3 is a highly advanced development solution that surpasses all expectations for the creation of blockbuster games, movies, high-quality simulations, and interactive applications. Shadows: Jittered shadows, Shadow texture size at 350+++, Lighting: Radiosity, Medium HDRR and Bloom effects. Physics: Boned models, Ragdoll, Solid objects. ![]() (CloakNT 3) Mid-end engine, build in 2005. Special Effects: Particle System, Water, Fog, Mirror: Volumetric fog, Refractive water surface, Projectors. Meshes: Mesh Loading: 3D Studio MAX export. ![]() Texturing: Basic, Multi-texturing, Bumpmapping, Mipmapping. ![]() Shadows: Shadow Volume: Dynamic shadow volumes. Lighting: Per-pixel, Lightmapping, Anisotropic: Dynamic per-pixel lighting. Physics: Collision Detection: Solid objects physics. (CloackNT 1) High-end engine, build in 2001. Cabela's Dangerous Hunts 2013 is using CloakNT 3, the last known version of the engine. CloakNT engine was created by Cauldron Ltd, a Slovakian studio, for games like Chaser (2003), Soldier of Fortune: Payback (2007), Cabela's Dangerous Hunts 2013 (2012).Īs of 2014, Bohemia Interactive quietly announced that Cauldron has been acquired and decided to integrate into a new branch called "Bohemia Interactive Slovakia" and is responsible for incorporating the animal and hunting mechanics into the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |